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Further Information
▪ Birmingham Cross-City South for openBVE - Further Information
On this page, you can read some background information about the Birmingham Cross-City
South project, see photos of the real line, view screenshots, learn of it's history,
find out how to drive the simulated route, and read information about the real-life
line.
▪ Contents
▪ About the real-life route

The Birmingham Cross-City line, of which the southern section is modelled here,
runs from the new town of Redditch in the county of Worcestershire, to the busy
New Street station in the heart of Birmingham, the UK's second city, and onwards
to Lichfield Trent Valley in the county of Staffordshire. Here, the line crosses
over the West Coast Main Line. Since 1995, the Cross-City line has been exclusively
operated by the Hunslet TPL class 323 25kV AC overhead electric multiple unit, notable
for it's quick acceleration, three-phase traction equipment and distinctive traction
motor sounds, not unlike VVVF (Variable Voltage, Variable Frequency) equipped Japanese
EMUs.
Electrification of the Cross-City Line with the UK's MkIII 25kV AC overhead system
began in 1991, and the route was energised in 1993. Initially, electric services
were operated by ageing class 304, 308 and 310 EMUs, as the then new class 323s
weren't ready en-mass until 1994-1995. Prior to electrification, the route was operated
by old class 108, 115, 116, 117, 118 and 121 diesel multiple units, since 1978,
when the Cross-City service began. The route itself existed long before this however,
with the Redditch to Barnt Green branch having been previously built by the Midland
Railway in the 1850s, and with stations being opened between Barnt Green, Birmingham
and Lichfield between 1840 and 1882.
For more information, you might like to visit
http://en.wikipedia.org/wiki/Cross-City_Line.
▪ About the openBVE route
The Cross-City South route started it's life as an add-on for the now very old
BVE 2 back in 2002, but today,
this is a more ambitious project which makes full use of the various features and
capabilities provided by the modern, open source
openBVE simulator. The route is still in development, but here are some
key features you can expect in the final release:
- Animated scenery and vegetation
- Realistic trackwork, with transition curves and visible cant
- Realistic signalling
- Randomised weather, visibility and time-of-day
- Extensive use of photographic textures
- Authentic sounds recorded on the real Cross-City Line
- Photo-realistic and accurate depiction of the UK's MkIII catenary system
If you are interested in knowing what hardware and software has been used in the development of
this project, both currently and in the past, please see my
PC Specs page.
Some details about the route:
- Route length: 15.6 miles (25.1km)
- Line speeds: 10 to 90 mph
- Stations: Redditch, Alvechurch, Barnt Green, Longbridge, Northfield,
Kings Norton, Bournville, Selly Oak, University, Five Ways, Birmingham New Street
- Diagrams: Redditch / Longbridge to Birmingham New Street
- Journey time: Approx. 35 minutes (from Redditch)
- Era: 2002 - 2005
- Traction: Class 323 25kV AC EMU
▪ Screenshots and photographs (Current)
Please hover over any thumbnail image for a description...
▪ How to drive the route
If you are unsure about how to drive the class 323, or don't know the meaning of
the various lineside signs, signals, and in-cab indications you'll encounter, then
you might like to read the
Birmingham
Cross-City South / Class 323 Driving Tutorial. There, you can learn how to:
- Find your way around openBVE's in-game interface
- Familiarise yourself with the class 323's cab
- Learn various openBVE / class 323 keyboard commands
- Start up the class 323 25kV AC EMU
- Display your diagram (timetable)
- Recognise and understand lineside signs and signals
- Drive safely, and respond to safety system warnings and interventions
▪ Downloads
To download this route (when it's available), please visit the Birmingham Cross-City South
downloads page. The class 323 and 3D cab are available now, however.
▪ History of the project
The Birmingham Cross-City South Route project was first released in May 2002 (the
release announcement is still available via the
news archive). The route was an add-on for version 2 of mackoy's BVE Trainsim.
The decision to develop the Cross-City South followed on from the success of my
first BVE route, Watford Junction to Milton Keynes Central.
Cross-City South v1.0 was designed for BVE 2's limited resolution (the cab panel
was 480x440 pixels, but the 3D viewport was only 480x240 pixels. A class 323 EMU
was also developed, and this was a joint project between myself and Steve Green
of
trainsimcentral.co.uk. Both the route
and train were a success, and became popular with UK BVE users.
Then and now...
Left: X-City South v1 (BVE Trainsim v2.6)... Right: X-City South v2.0 (openBVE)...
Both show the same location on the approach to Barnt Green station
In
June 2003, the route was
updated to version 1.2 for BVE version 2.5 (still with the same limited resolution),
and included new authentic track and flange sounds, and semi-functional AWS. New
Autumn routes and updated Winter routes were inlcuded, with superb tree textures
by Simon Gathercole, and the Autumn and Summer routes included a new rain option.
Poor rail conditions caused by snow and rain were also far more realistic thanks
to new 323 wheel slip effects. A revamped class 323 cab and passenger view package
increased realism considerably with it's new sounds and day/night time graphics.
New photo-realistic skies including new dawn/sunset routes for use with the new
323 night-lit panel were also included. New track objects and textures were developed,
and scenery textures were enhanced. Additional signs, foot crossings and updated
buildings were also included, and I developed an "alpha bridge shadow" technique
which was applied to overbridges along the route.
I also introduced the idea of "High Detail XP" routes, which were designed to run
in BVE 2.5 under the Windows XP or 2000 operating systems only, due to some curious
limitations of BVE 2's performance and rendering fluidity under Windows 9x. These
new high detail routes took advantage of BVE 2.5's relaxation of limitations on
the numbers of objects which could be added to routes, and combined with BVE 2's
oddly smoother performance under Windows XP/2000, allowed new features like additional
buildings, extra scenery, custom built pointwork designed to fit the unique track
geometry of the Cross-City South, and the most sophisticated catenary system in
any UK BVE route at the time of release.
_______
In September 2005, I updated the route again to version 1.3, as BVE Trainsim version
4.2 had been released some time earlier. This version of BVE had a maximum resolution
of 1024x768 pixels, and unlike BVE 2, the 3D viewport filled the entire screen.
Cross-City South v1.3 included a new Spring seasonal variation, and for the class
323, I provided some new, higher quality track and flange sound recordings from
the real Cross-City line and class 323. BVE 4 enabled the use of plugin DLLs for
the simulation of train safety systems, and Simon Gathercole developed a plugin
enabling full AWS, TPWS, DRA, driver vigilance, door interlock and pantograph up/down
simulation, and Steve Green also worked on a 1024x768 photo-realistic panel for
the 323. New dawn, sunset and night routes using time of day effects were also introduced,
facilitated by BVE 4's implementation of directional and ambient lighting. Many
objects were also converted to the DirectX object format after Simon and I experimented
with it's emissive colour properties, which could be used to create glowing lamps,
street lights and headlights. An experimental night route I developed, demonstrated
that all of these lighting effects revealed some sadly unrealised potential however,
because cabs in BVE 4 couldn't be illuminated independently of the ambient lighting
conditions, which meant black fog still had to be used to simulate night time, which
also obscured lights in the distance, spoiling the effect and realism. Unfortunately,
this enhancement to BVE 4's cab lighting never happened, despite being suggested.
Cross-City South version 1.3 also saw the introduction of photo-realistic MkI and
MkIII catenary, which was a result of work I'd done on the
Watford Junction to Rugby project. Rain and thunder were also added to increase
the atmosphere of the route, more photo-realistic textures were used, as well as
smoothly curved platforms added. Signalling was also randomised as much as possible
without compromising authenticity.
_______
In mid 2008, after having effectively left the BVE community three years earlier
because BVE 4 was no longer enabling me to realise my route building dreams, and
also because the program was no longer being updated at this time, I became aware
of the
openBVE project, an open
source alternative to BVE Trainsim. Straight away I saw the potential in the new
platform and the remarkable gifts of openBVE's developer, and it's thanks to Michelle
and openBVE, that Cross-City South has evolved into something far more than I ever
expected it to become. In July 2008, I started by merely fixing various coding errors
which were revealed because openBVE's parsers were far more rigorous and helpful than
BVE Trainsim's, and by adding some basic exterior car objects (see left).
In the months which followed however, I experimented with many of the new features and
capabilities which openBVE offered, and animated the scenery, made cables swing in the wind,
autumn leaves fall from the swaying trees, bushes appear to react to the turbulence caused
by passing trains, moving point blades and mechanisms, flying birds and butterflies flitting
across the vegetation, and more. Highly detailed exterior car obejcts were developed, with
faked window reflections and parallax scrolling scenery effects, an animated pantograph,
and so-on.
openBVE also resolved the issues with regard to emissive lighting, without having
to resort to using Microsoft's DirectX object format, allowing for the cab to illuminated
independently of the environment, and enabling true depiction of night-time. When 3D cabs
became possible, the in-cab simulation was transformed, especially with the openBVE driver's
head model simulating the effects of inertia and acceleration forces on the body.
The end results of all this are what you see today in the screenshot gallery above,
on my YouTube channel, and in my blog. The final image below, shows just how far
both the Cross-City South and class 323 projects, and free-of-charge train simulation,
has evolved over time, and what can be looked forward to with the release of Cross-City
South v2.0.
__
Anthony Bowden.
July, 2010.
Content last updated: 12th July 2010